Software Engineer (The one with 15 tabs of documentation open)


Bachelor of Computer Science(Major: Software Engineering)

Attends local Hackathons

I make art, animation, sound, and design for my games. All assets in my games are made by me.

If you’d like to take a look at my code, have a look…

What I actually Do
  • Software Engineer (Three Year Professional Experience)
  • Hobbyist Game Developer
  • Discord Bot Programmer
Programming Languages
  • C# /.Net (5+ years)
  • C++ (3+ years)
  • Java (3+ years)
  • Python(1+ year)
  • Lua (1+ Year)
  • SQL (On and off)
  • Shaders and OpenGL (On and Off)
  • Miscellaneous others
Other Skills
  • Git
  • Unity3D
  • Requirement Specification Research
  • Prometheus Exporter
  • Shader Programming
  • Baking the Softest, Tastiest Croissants imaginable
  • Expert Dota 2 Player
  • Can Recite the entire Bee Movie script from memory
Echoed Aura

Tactical RPG

Tactical RPG in the vein of X-Com and Fire Emblem. Updated Weekly

Why i’m great at what I do

Code. Lots of Code

I’ve long passed the stage of looking up code issues on stack overflow, and now stuck reading through obscure documentation when things go wrong.

Worse case I will “Monkeys on a typewriter” it until I get something that works, or atleast a little Shakespeare.

Design

“Programmers were so preoccupied with whether or not they could that they didn’t stop to think if they should.” Is a common problem in many projects.

With real world experience of both very smooth development cycles and absolute dumpster fires, I’m always ready with a pre-emptive fire extinguisher.

Everything and Anything else too

I’m more than happy to just make software, but there’s always much much more when it comes to making software.

Researching technologies, buying and setting up servers, making sure we have a decent mode of communication is all essential.